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Andy Jasper

Level Designer

“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.”
 

― Scott Rogers, Level Up!: The Guide to Great Video Game Design

projects

RECENT PROJECTS

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Unemployed: Tales of an interview
Game

Third Person Adventure Game set in an Office Building. A collaborative project of 4 Game Developers over 15 weeks.

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The Frankfurter Experiments
Level

15 weeks long Unreal Engine project, in which I was a Level Designer.

An ancient underground prison cell turned into a make-shift human experimentation facility.

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The Office
Level

15 weeks long Unreal Engine project, in which I was a Level Designer

A mundane office with quirky workers.

Archives

ARCHIVED PROJECTS

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The Lake House
Environment

Environmental project developed over 10 days. Contrasting indoors and outdoors settings.

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The Overgrown Temple
Environment

Environmental project developed over 4 days. Stylized outdoor setting.

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Pawned
Game

Third Person Shooter Beat Em' All taking place in a Pawn Shop setting.

Developed over 3 weeks for a Game Jam.

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